AoeStats
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Arena

510921161Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 49m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
827
+9
🇨🇦 Britons · Canada
729
+13
🇨🇦 Spanish · Canada
700
+14
🇨🇦 Japanese · Canada
682
+15
🇦🇷 Chinese · Argentina
681
-13
🇲🇽 Mongols · Mexico
672
-13
🇬🇧 Georgians · United Kingdom
659
-13
🇺🇸 Vietnamese · United States
639
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 914 11:26 16:50 — ⛏ Fast Castle
18 908 13:43 24:48 39:40 ⛏ Fast Castle
16 797 12:01 17:55 27:29 ⛏ Fast Castle
14 698 11:37 22:19 35:20 ⛏ Fast Castle
13 627 11:36 15:31 36:02 ⛏ Fast Castle
13 657 13:00 17:48 38:47 ⛏ Fast Castle
11 550 12:36 19:21 29:21 ⛏ Fast Castle
5 266 11:21 17:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,365 20,060 11,665 4,250 52,340 57,739
20,420 14,745 12,895 2,250 50,310 64,941
22,615 17,090 4,765 2,100 46,570 58,036
17,080 17,465 10,375 1,315 46,235 53,678
11,120 14,245 11,735 2,150 39,250 44,463
15,390 13,425 6,235 750 35,800 42,456
11,415 9,085 2,060 2,400 24,960 32,259
4,990 4,225 475 400 10,090 10,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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