AoeStats
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Arena

510916977Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 35m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
817
+10
🇨🇦 Britons · Canada
715
+14
🇨🇦 Spanish · Canada
686
+14
🇨🇦 Japanese · Canada
667
+15
🇺🇸 Teutons · United States
678
-14
🇨🇳 Bulgarians · China
663
-13
660
-13
🇺🇸 Vietnamese · United States
652
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 743 13:26 — —
20 701 11:27 17:50 — ⛏ Fast Castle
14 490 12:32 17:10 — ⛏ Fast Castle
13 442 13:53 23:24 — ⛏ Fast Castle
13 472 12:06 16:05 — ⛏ Fast Castle
11 399 11:38 18:02 — ⛏ Fast Castle
10 367 13:28 19:35 — ⛏ Fast Castle
9 333 13:28 17:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,255 9,405 3,920 850 20,430 25,119
7,610 11,235 925 100 19,870 22,985
7,340 7,475 2,465 2,100 19,380 21,758
8,275 5,980 2,315 750 17,320 23,869
7,150 7,970 1,375 100 16,595 21,412
5,225 6,175 1,965 1,580 14,945 15,933
3,275 2,760 50 0 6,085 8,114
3,900 1,465 250 0 5,615 8,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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