Arabia
510234199Analyzed1v1 RM
·
17h ago on Sep 30, 2026·
37m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
InvisibleMan
38 units ordered
Skirmisher13
Cavalry Archer10
Steppe Lancer9
Man-at-Arms4
Archer1
Camel Scout1
First military 11:37 — Skirmisher
Demax
122 units ordered
Eagle Scout91
Pikeman20
Militia4
Battering Ram4
Monk3
First military 6:01 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
InvisibleMan’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Demax’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1