AoeStats
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Yucatan

510447895Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 26m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1129
+14
🇧🇷 Goths · Brazil
1118
+14
🇦🇷 Britons · Argentina
1096
-15
🇦🇷 Khmer · Argentina
1055
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 654 11:45 23:09 —
24 626 13:07 17:11 — ⛏ Fast Castle
16 416 16:37 — — ⚔ Scout Rush
13 348 12:51 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,050 4,312 670 950 11,982 14,278
5,200 3,745 1,005 100 10,050 11,887
4,890 2,746 350 0 7,986 11,053
3,700 2,162 320 880 7,062 8,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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