AoeStats
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Arabia

507179132Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 42m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
995
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962
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956
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957
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🇺🇸 Poles · United States
921
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🇺🇸 Teutons · United States
873
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,790 9:32 22:18 36:13 ⚔ Archer Rush
25 1,065 11:11 18:53 38:25 ⛏ Fast Castle
23 981 12:33 22:07 —
21 881 11:37 21:49 — ⚔ Scout Rush
18 785 10:14 25:23 37:25 ⚔ Scout Rush
7 288 10:39 18:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,640 14,304 8,630 1,500 37,074 38,934
13,315 4,907 7,220 820 26,262 28,789
12,170 6,534 5,065 850 24,619 28,615
10,065 8,578 2,935 1,375 22,953 25,778
8,470 7,544 4,430 850 21,294 23,806
8,585 6,270 2,835 2,690 20,380 21,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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