AoeStats
← enriquelegion117

Arena

510038396Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 47m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
713
+15
🇮🇩 Chinese · Indonesia
699
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,350 11:22 17:39 45:16 ⛏ Fast Castle
11 507 12:21 21:48 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,680 18,870 10,040 2,350 49,940 59,601
14,185 15,210 13,405 2,050 44,850 47,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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