AoeStats
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MegaRandom

510547759Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 67m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
794
+14
🇨🇿 Persians · Czechia
786
+15
🇹🇼 Celts · Taiwan
708
+18
🇨🇳 Portuguese · China
689
+19
🇵🇪 Byzantines · Peru
772
-17
🇫🇷 Franks · France
767
-17
🇷🇴 Portuguese · Romania
750
-16
🇨🇱 Khmer · Chile
736
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,151 12:36 21:20 44:36 ⛏ Fish Boom FC
30 2,012 12:49 18:29 33:27 ⛏ Fast Castle
20 1,373 11:55 21:33 32:32 ⛏ Fish Boom into Galleys FC
20 1,350 14:42 22:05 35:44 ⛏ Fast Castle
20 1,376 11:55 16:31 31:27 ⛏ Fast Castle
20 1,353 10:48 18:24 28:41 ⛏ Fast Castle
17 1,145 12:56 19:48 32:50 ⛏ Fast Castle
15 1,005 16:17 20:55 40:12 ◆ Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
34,055 29,345 27,000 6,500 96,900 120,128
24,690 35,266 10,055 4,350 74,361 105,519
19,885 21,410 19,275 6,575 67,145 93,453
26,415 14,032 20,670 5,575 66,692 90,936
11,140 29,320 9,395 1,720 51,575 69,616
18,355 14,272 11,420 4,755 48,802 50,327
15,960 16,705 12,355 1,900 46,920 50,103
15,400 18,360 7,815 3,355 44,930 54,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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