AoeStats
← Red Hood

Baltic

510539521Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
754
+10
🇨🇳 Byzantines · China
699
+12
🇨🇳 Khmer · China
676
+13
🇨🇳 Chinese · China
653
+15
🇵🇱 Turks · Poland
699
-15
🇺🇦 Persians · Ukraine
663
-14
🇯🇵 Vietnamese · Japan
597
-12
🇷🇸 Dravidians · Serbia
513
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,216 13:38 19:18 33:01 ⛏ Fast Castle
23 1,036 11:32 17:18 27:07 ⛏ Fish Boom FC
20 904 12:14 22:18 — ⛏ Fish Boom FC
20 911 14:29 24:48 34:55 ⛏ Fish Boom into Fire Galleys into Galleys FC
18 830 13:16 21:19 32:23 ⛏ Fish Boom FC
17 785 12:53 24:39 44:34 ⛏ Fish Boom into Fire Galleys FC
12 554 12:29 21:05 35:52 ⚔ Fish Boom FC into Archers
9 402 10:37 20:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,605 13,440 10,000 3,550 51,595 66,470
16,075 18,650 11,825 1,500 48,050 57,526
13,685 15,451 8,385 1,575 39,096 49,438
9,550 18,415 8,810 920 37,695 44,276
15,330 12,585 3,785 2,625 34,325 39,153
15,175 12,755 4,490 1,215 33,635 54,004
10,800 11,525 3,555 2,110 27,990 35,013
5,455 7,005 2,355 1,090 15,905 17,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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