AoeStats
← Red Hood

MegaRandom

510530120Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
715
+14
🇺🇸 Khmer · United States
713
+14
679
+16
🇫🇷 Teutons · France
678
+15
🇨🇳 Italians · China
691
-15
🇨🇳 Britons · China
669
-15
🇨🇳 Lithuanians · China
668
-15
🇸🇰 Vikings · Slovakia
639
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,024 12:39 20:50 35:33 ⛏ Fast Castle
38 2,160 12:24 19:07 33:56 ⛏ Fast Castle
28 1,602 18:17 30:40 46:42 ⛏ Fast Castle
22 1,232 10:28 19:05 34:02 ⛏ Fast Castle
20 1,134 10:42 15:38 29:19 ⛏ Fast Castle
18 1,035 12:46 17:58 37:53 ⛏ Fish Boom FC
18 1,004 12:54 26:40 43:01 ⚔ Scout Rush
6 365 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,645 49,425 8,985 3,460 81,515 90,468
27,980 15,049 16,750 4,445 64,224 78,430
21,860 12,375 10,195 8,030 52,460 66,021
26,370 14,895 8,210 2,875 52,350 65,759
13,475 19,710 12,695 3,410 49,290 57,923
10,600 18,465 12,275 925 42,265 54,823
21,830 8,575 9,655 2,035 42,095 48,762
950 400 50 275 1,675 1,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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