AoeStats
← tjcameron2011

Scandinavia

510367811Analyzed
1v1 RM · 12h ago on Sep 30, 2026· 89m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
601
+13
🇮🇹 Persians · Italy
538
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,437 11:44 26:31 60:45 ⚔ Fish Boom into Towers
25 2,221 11:27 23:43 30:13 ⚔ Fish Boom into Scouts into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
38,615 35,045 18,555 3,395 95,610 100,844
32,065 31,715 16,890 4,800 85,470 107,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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