AoeStats
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Black Forest

507942522Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 4m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
904
+18
🇯🇵 Portuguese · Japan
844
+20
🇬🇷 Bohemians · Greece
840
+20
🇺🇦 Teutons · Ukraine
831
+21
🇮🇳 Mongols · India
945
-20
🇦🇺 Britons · Australia
944
-20
🇫🇷 Franks · France
944
-20
🇫🇷 Goths · France
921
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 138 — — —
29 129 — — —
25 110 — — —
24 107 — — —
19 82 — — —
17 73 — — —
14 63 — — —
13 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 173 50 0 973 732
600 100 0 0 700 645
500 125 0 0 625 539
400 200 0 0 600 634
600 0 0 0 600 762
350 111 0 0 461 432
350 72 0 0 422 400
150 83 0 0 233 223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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