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Black Forest

510534713Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 104m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1643
+4
🇹🇼 Wu · Taiwan
1199
+19
1147
+20
🇹🇼 Franks · Taiwan
1067
+29
🇹🇼 Celts · Taiwan
1328
-20
🇨🇳 Britons · China
1266
-16
🇦🇷 Franks · Argentina
1260
-16
🇯🇴 Malians · Jordan
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 6,736 11:43 16:23 34:35 ⛏ Fast Castle
46 4,860 14:57 18:53 39:32 ⚔ Drush FC into Skirms
40 4,244 10:56 15:44 31:24 ⛏ Fast Castle
37 3,930 11:55 17:23 32:02 ⛏ Fast Castle
33 3,427 11:59 16:21 32:09 ⛏ Fast Castle
28 2,962 11:34 15:16 28:23 ⛏ Fast Castle
22 2,314 11:55 15:35 31:47 ⛏ Fast Castle
20 2,130 12:56 22:40 42:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,505 50,275 76,560 3,370 204,710 232,819
105,320 52,250 37,345 3,665 198,580 203,730
48,785 64,069 58,600 10,145 181,599 210,775
71,545 72,305 23,900 3,075 170,825 194,468
68,505 44,641 40,990 5,245 159,381 164,549
107,920 22,140 25,915 1,955 157,930 178,663
54,530 63,421 33,945 3,005 154,901 203,896
30,250 37,785 15,885 3,700 87,620 120,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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