AoeStats
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Black Forest

510533264Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 4m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1705
+3
🇹🇼 Wu · Taiwan
1180
+19
1126
+21
🇹🇼 Franks · Taiwan
1033
+34
🇪🇸 Khmer · Spain
1295
-17
1293
-18
🇮🇳 Muisca · India
1269
-16
🇵🇹 Slavs · Portugal
1256
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 275 — — —
29 120 — — —
23 94 — — —
20 84 — — —
18 73 — — —
17 69 — — —
15 61 — — —
13 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 159 0 0 609 488
450 100 0 0 550 656
500 0 0 0 500 590
400 0 50 0 450 521
200 100 50 0 350 365
300 48 0 0 348 382
150 125 0 0 275 270
0 156 50 0 206 124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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