AoeStats
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Black Forest

510879457Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 1m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
1118
+14
🇲🇽 Khmer · Mexico
1083
+16
🇧🇴 Franks · Bolivia
1037
+18
🇵🇪 Cumans · Peru
1035
+18
🇩🇪 Persians · Germany
1123
-18
🇨🇱 Bohemians · Chile
1106
-18
🇩🇪 Britons · Germany
1041
-15
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 69 — — —
40 60 — — —
37 55 — — —
36 54 — — —
26 39 — — —
22 33 — — —
21 31 — — —
14 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 0 50 0 400 390
300 0 50 0 350 240
150 0 0 0 150 100
0 100 50 0 150 30
150 0 0 0 150 90
100 0 50 0 150 187
100 0 0 0 100 140
0 84 0 0 84 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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