AoeStats
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Baltic

511097730Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 38m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Turks · Sweden
556
+17
🇧🇷 Sicilians · Brazil
540
+18
🇸🇮 Khitans · Slovenia
502
+19
🇮🇹 Koreans · Italy
623
-19
🇸🇪 Koreans · Sweden
623
-22
🇮🇳 Bohemians · India
498
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 905 12:13 21:39 — ⚔ Archer Rush
16 637 12:42 23:56 — ⛏ Fish Boom FC
14 551 15:54 27:32 — ⚔ FC into Archers
13 489 11:58 35:49 — ⚔ Skirms into Towers
7 287 13:51 18:52 — ⛏ Fish Boom FC
4 150 18:43 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,540 10,871 3,555 1,680 24,646 30,506
8,465 8,700 4,405 950 22,520 28,296
7,725 5,360 3,290 1,305 17,680 19,510
6,590 7,740 1,935 1,150 17,415 21,563
3,400 3,260 200 175 7,035 8,529
2,700 3,120 60 0 5,880 8,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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