AoeStats
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Baltic

511076073Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 81m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
752
+7
🇮🇹 Japanese · Italy
548
+14
🇮🇳 Bohemians · India
497
+16
🇺🇸 Britons · United States
473
+16
🇳🇱 Britons · Netherlands
530
-14
🇳🇱 Japanese · Netherlands
501
-13
🇳🇱 Cumans · Netherlands
500
-13
🇳🇱 Teutons · Netherlands
498
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,961 9:07 18:38 38:41 ⛏ Fast Castle
24 1,952 15:52 24:42 41:21 ⛏ Fast Castle
19 1,541 14:00 20:22 47:10 ⛏ Fish Boom FC
18 1,434 13:19 26:19 41:37 ⛏ Fast Castle
15 1,197 10:57 24:53 37:34 ⛏ Fast Castle
11 867 10:56 22:07 37:22 ◆ FC into Fire Galleys
8 687 19:40 26:31 35:18 ⚔ Fish Boom into M@A into Fire Galleys
7 613 12:16 26:47 42:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,220 41,679 39,610 4,975 134,484 158,462
40,930 39,695 37,580 3,250 121,455 125,716
38,755 34,755 17,965 3,955 95,430 103,868
32,325 32,898 11,070 2,315 78,608 87,447
10,950 37,665 25,365 2,900 76,880 105,801
14,630 26,225 21,130 3,590 65,575 95,689
22,785 22,340 7,240 2,300 54,665 70,405
15,435 12,110 14,800 750 43,095 62,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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