AoeStats
← 极地沙尘暴

Arena

509642130Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 59m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1248
+17
🇩🇪 Berbers · Germany
1231
+17
🇨🇳 Magyars · China
1222
+18
🇪🇸 Persians · Spain
1202
+18
🇨🇳 Burgundians · China
1356
-21
🇨🇳 Malians · China
1346
-21
🇨🇳 Italians · China
1325
-20
🇨🇳 Inca · China
1003
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 3,460 9:53 13:43 34:14 ⛏ Fast Castle
48 2,845 10:35 14:40 27:30 ⛏ Fast Castle
42 2,500 12:17 18:01 — ⛏ Fast Castle
37 2,216 11:27 15:04 28:56 ⛏ Fast Castle
36 2,173 11:08 15:12 28:13 ⛏ Fast Castle
34 2,030 10:11 14:09 28:38 ⚔ FC into Scouts
31 1,861 10:23 14:08 29:31 ⛏ Fast Castle
24 1,433 10:37 14:37 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,885 17,195 47,145 2,250 145,475 152,888
45,860 31,610 30,555 4,330 112,355 118,930
58,090 19,105 22,260 3,550 103,005 118,680
50,085 23,653 23,505 2,285 99,528 103,301
46,880 16,340 29,770 4,200 97,190 101,088
43,085 24,265 11,085 3,750 82,185 96,498
19,850 21,990 21,570 2,310 65,720 80,895
37,210 10,280 9,750 2,300 59,540 70,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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