AoeStats
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Black Forest

509625074Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 51m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1377
+14
1376
+14
🇨🇳 Bulgarians · China
1344
-14
🇨🇳 Burgundians · China
1322
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,238 12:37 19:34 — ⛏ Fast Castle
42 2,148 10:21 16:47 31:45 ⛏ Fast Castle
42 2,179 10:24 14:48 44:39 ⚔ FC into Archers
26 1,338 12:02 15:34 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,055 15,634 17,055 3,865 77,609 81,561
26,265 27,133 14,055 3,275 70,728 83,384
18,915 16,755 11,100 2,485 49,255 61,739
16,075 13,478 3,800 2,060 35,413 42,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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