AoeStats
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Arena

508037848Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 57m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1329
+16
🇨🇳 Georgians · China
1328
+16
🇮🇳 Vikings · India
1334
-16
🇮🇳 Jurchens · India
1322
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,830 9:39 13:28 30:35 ⛏ Fast Castle
49 2,832 10:01 14:05 35:11 ⛏ Fast Castle
47 2,676 10:43 15:01 27:46 ⛏ Fast Castle
27 1,553 11:00 14:37 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,240 30,145 18,670 3,670 102,725 108,565
50,570 19,945 12,415 5,375 88,305 103,559
38,050 26,905 13,595 3,785 82,335 97,336
31,755 15,835 17,640 850 66,080 67,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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