AoeStats
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Arena

508009034Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 63m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1427
+12
🇨🇱 Bohemians · Chile
1406
+13
🇨🇱 Byzantines · Chile
1310
+18
🇨🇳 Wei · China
1362
-15
🇨🇳 Mongols · China
1361
-15
🇳🇱 Bohemians · Netherlands
1314
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,511 9:27 18:52 35:15 ⚔ FC into Scouts
37 2,340 11:09 15:01 28:54 ⛏ Fast Castle
37 2,364 11:11 15:43 22:55 ⛏ Fast Castle
31 1,994 10:36 15:25 30:07 ⛏ Fast Castle
22 1,434 10:03 13:42 29:39 ⛏ Fast Castle
21 1,372 10:59 16:09 25:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,780 17,599 28,365 9,400 109,144 133,461
29,055 41,080 26,750 2,455 99,340 119,983
30,890 36,590 10,675 2,400 80,555 88,042
26,860 16,670 13,220 4,200 60,950 69,132
16,720 16,100 13,450 4,395 50,665 65,642
20,760 21,232 3,315 2,485 47,792 48,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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