AoeStats
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Black Forest

507999600Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 5m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1377
+13
🇨🇦 Bohemians · Canada
1356
+14
🇨🇳 Wu · China
1348
+14
🇨🇳 Mongols · China
1347
+14
🇩🇪 Persians · Germany
1324
-14
1323
-14
🇬🇧 Japanese · United Kingdom
1310
-14
🇵🇾 Bohemians · Paraguay
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 352 — — —
49 291 — — —
49 293 — — —
43 255 — — —
32 190 — — —
23 136 — — —
23 135 — — —
22 131 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 175 0 0 1,475 1,611
900 375 50 0 1,325 1,445
950 156 50 0 1,156 1,239
900 204 50 0 1,154 957
500 450 0 0 950 1,067
650 150 0 0 800 856
600 125 50 0 775 870
500 126 0 0 626 584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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