AoeStats
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MegaRandom

507767634Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 76m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1334
+14
🇨🇳 Maya · China
1333
+14
🇵🇪 Georgians · Peru
1328
-15
🇵🇪 Cumans · Peru
1252
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 4,230 10:04 22:28 39:33 ⚔ Archers into Skirms
53 4,058 9:45 20:26 39:07 ⚔ Scout Rush
53 4,078 9:27 24:11 42:04 ⚔ Archers into Skirms
27 2,040 10:36 16:11 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,815 34,066 29,395 2,250 132,526 144,086
49,080 39,902 15,940 3,005 107,927 111,366
49,700 26,612 13,595 7,650 97,557 113,313
33,060 35,697 24,000 4,665 97,422 116,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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