AoeStats
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Nomad

507760979Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 41m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1319
+15
🇨🇳 Huns · China
1318
+15
🇦🇷 Mongols · Argentina
1325
-16
🇦🇷 Vietnamese · Argentina
1275
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,522 13:11 25:51 40:37 ⛏ Fish Boom into Galleys FC
52 2,142 13:15 17:58 — ⛏ Fast Castle
41 1,686 13:13 26:49 — ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,159 14:41 18:49 33:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,200 11,566 7,675 2,070 39,511 40,370
12,655 17,592 5,670 1,800 37,717 41,005
9,550 18,658 6,840 1,075 36,123 39,172
13,100 11,598 5,065 2,650 32,413 37,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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