AoeStats
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Arena

507754295Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 44m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1303
+16
🇨🇳 Huns · China
1302
+16
🇹🇼 Koreans · Taiwan
1262
+17
🇹🇼 Khmer · Taiwan
1243
+17
🇨🇭 Gurjaras · Switzerland
1308
-17
🇧🇷 Aztecs · Brazil
1307
-17
🇹🇷 Koreans · Türkiye
1302
-17
🇨🇭 Khmer · Switzerland
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,234 10:09 15:18 35:38 ⛏ Fast Castle
43 1,892 10:08 13:05 27:20 ⛏ Fast Castle
39 1,743 10:40 16:32 34:13 ⛏ Fast Castle
35 1,539 11:08 14:47 31:05 ⛏ Fast Castle
34 1,518 10:47 14:35 37:43 ⛏ Fast Castle
29 1,299 10:15 14:42 38:04 ⛏ Fast Castle
27 1,214 10:57 14:55 31:32 ⛏ Fast Castle
24 1,084 11:03 15:13 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,490 12,900 17,315 2,900 68,605 75,981
30,155 17,995 8,355 2,250 58,755 71,256
15,150 29,323 9,970 2,930 57,373 62,971
26,445 19,180 7,740 1,530 54,895 59,414
24,765 11,835 14,470 1,045 52,115 58,503
22,535 18,950 7,160 2,900 51,545 57,804
14,325 15,435 4,275 2,805 36,840 39,704
12,730 12,755 5,545 1,070 32,100 38,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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