AoeStats
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Arena

507502442Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 65m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1365
+12
🇨🇳 Burgundians · China
1343
+13
🇨🇳 Poles · China
1342
+13
🇨🇳 Chinese · China
968
+77
🇪🇸 Khmer · Spain
1287
-17
🇨🇳 Persians · China
1264
-16
🇨🇳 Koreans · China
1264
-16
🇲🇽 Malians · Mexico
1257
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,061 10:43 16:37 36:32 ⛏ Fast Castle
35 2,268 12:46 18:44 58:12 ⛏ Fast Castle
34 2,213 10:17 13:44 33:24 ⛏ Fast Castle
30 1,971 10:01 13:40 27:49 ⛏ Fast Castle
29 1,921 11:10 14:41 29:18 ⛏ Fast Castle
28 1,843 10:26 14:26 32:57 ⛏ Fast Castle
25 1,612 11:52 17:19 31:13 ⛏ Fast Castle
23 1,526 11:03 15:11 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,310 29,505 27,330 2,060 126,205 132,979
48,750 15,035 38,605 4,230 106,620 150,099
44,860 23,883 14,595 3,460 86,798 92,191
26,470 24,380 16,155 5,305 72,310 125,851
30,205 16,315 10,615 1,020 58,155 61,643
25,135 15,437 9,905 2,150 52,627 55,123
21,585 20,110 5,065 1,070 47,830 58,392
14,580 19,182 7,215 4,150 45,127 50,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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