AoeStats
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MegaRandom

507496286Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 43m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bengalis · Italy
1288
+15
🇹🇼 Wei · Taiwan
1280
+16
🇫🇷 Khmer · France
1254
+17
🇨🇳 Magyars · China
1243
+17
🇨🇳 Ethiopians · China
1385
-20
🇨🇳 Mongols · China
1362
-19
🇨🇳 Khitans · China
1362
-20
🇨🇳 Huns · China
986
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,401 9:53 20:03 43:35 ⚔ Scout Rush
53 2,316 9:55 24:25 43:48 ⚔ Archer Rush
48 2,109 10:58 19:00 41:27 ⚔ Scout Rush
31 1,373 9:52 22:30 — ⚔ Archer Rush
30 1,336 11:23 15:13 36:18 ⛏ Fast Castle
26 1,133 10:26 20:31 37:29 ⚔ Scout Rush
25 1,108 11:38 14:50 37:25 ⛏ Fast Castle
25 1,119 10:49 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,765 11,216 17,135 2,545 59,661 62,670
14,230 16,306 11,490 3,600 45,626 50,792
24,050 8,868 9,160 1,600 43,678 48,458
18,590 9,957 3,840 2,570 34,957 41,444
17,080 8,345 7,975 955 34,355 35,269
8,175 14,154 5,460 2,275 30,064 34,425
12,355 5,745 6,710 2,050 26,860 31,363
5,675 6,435 4,005 455 16,570 19,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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