AoeStats
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Arabia

507457021Analyzed
1v1 RM · 13d ago on Sep 18, 2026· 42m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Malians · Norway
1488
+17
🇨🇳 Malay · China
1503
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,774 9:17 21:25 35:21 ⚔ Drush into Archers
35 1,483 9:03 19:50 36:44 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,630 15,532 10,610 2,250 45,022 46,419
15,210 11,128 4,670 2,900 33,908 35,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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