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Oasis

507306212Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 33m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1422
+14
🇨🇳 Chinese · China
1344
+17
🇧🇷 Huns · Brazil
1307
+19
🇨🇳 Magyars · China
1283
+21
🇮🇳 Poles · India
1409
-19
🇨🇳 Jurchens · China
1380
-18
🇨🇳 Cumans · China
1380
-18
🇮🇳 Goths · India
1334
-16
Player eAPM Actions Feudal Castle Imperial Opening
78 2,616 9:13 22:09 — ⚔ Scout Rush
65 2,169 9:06 18:15 — ⚔ Scout Rush
62 2,084 8:46 25:45 — ⚔ Scout Rush
51 1,714 13:35 22:30 — ⚔ M@A into Archers
39 1,301 9:34 21:42 — ⚔ Scout Rush
34 1,137 9:08 26:16 — ⚔ Archer Rush
29 981 8:53 19:15 — ⛏ Fast Castle
26 875 11:02 24:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,370 9,015 6,960 850 33,195 37,733
10,350 11,175 5,625 850 28,000 30,331
12,020 8,540 3,025 930 24,515 27,831
10,690 5,865 3,875 200 20,630 22,209
7,720 8,624 2,775 235 19,354 21,846
6,800 6,783 2,655 850 17,088 17,853
7,425 6,362 2,120 225 16,132 17,179
5,550 6,587 3,240 235 15,612 17,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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