AoeStats
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Arena

507296654Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 44m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vietnamese · Norway
1641
+7
🇨🇴 Bulgarians · Colombia
1577
+9
🇨🇳 Japanese · China
1406
-8
🇨🇳 Spanish · China
1406
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,202 9:56 14:23 33:20 ⚔ FC into Scouts
40 1,746 9:42 13:23 28:19 ⛏ Fast Castle
36 1,588 11:14 15:11 30:57 ⛏ Fast Castle
26 1,153 9:58 13:48 26:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,510 15,609 20,400 3,610 70,129 72,006
19,880 20,145 12,605 3,685 56,315 62,355
26,545 12,980 10,165 3,325 53,015 60,340
13,480 7,845 6,435 1,500 29,260 34,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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