AoeStats
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Arena

507276350Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 60m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Persians · Bangladesh
1277
+18
🇹🇷 Turks · Türkiye
1241
+19
🇲🇰 Saracens · North Macedonia
1223
+20
🇨🇳 Mongols · China
1462
-25
🇨🇳 Vietnamese · China
1462
-25
🇨🇳 Huns · China
1006
-20
Player eAPM Actions Feudal Castle Imperial Opening
57 3,439 10:25 14:05 30:38 ⛏ Fast Castle
49 2,956 9:55 13:43 29:56 ⛏ Fast Castle
38 2,287 10:35 14:22 32:37 ⛏ Fast Castle
32 1,945 12:26 19:17 35:15 ⛏ Fast Castle
26 1,586 10:51 14:41 31:04 ⛏ Fast Castle
19 1,177 10:32 15:26 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,615 21,825 22,010 5,630 109,080 115,359
49,245 18,295 19,570 4,480 91,590 101,667
32,670 20,230 25,990 3,000 81,890 122,232
24,190 28,135 13,795 2,800 68,920 94,991
35,545 20,750 10,480 1,555 68,330 69,215
12,360 9,175 9,215 1,385 32,135 39,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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