Arabia
507259294Analyzed1v1 RM
·
14d ago on Sep 17, 2026·
43m 16s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
极地沙尘暴's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
极地沙尘暴
B
Feudal Age
14:19
vs 9:49
btm 1%
Castle Age
19:57
vs 21:49
top 22%
Imperial Age
35:36
vs 38:58
top 20%
eAPM
31
vs 38
btm 34%
First military
17:44
vs 10:33
btm 9%
▼
Slow Feudal Age at 14:19 — slower than 99% of analysed players on Arabia
▲
Fast Castle Age at 19:57 — faster than 78% of analysed players on Arabia
▲
Fast Imperial Age at 35:36 — faster than 80% of analysed players on Arabia
▼
First military only at 17:44 (Scout Cavalry) — later than 91% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 19:57
Lycoris Recoil
S
Feudal Age
9:11
vs 9:49
top 23%
Castle Age
19:19
vs 21:49
top 16%
Imperial Age
32:18
vs 38:58
top 4%
eAPM
58
vs 38
top 17%
First military
17:57
vs 10:33
btm 8%
▲
Fast Feudal Age at 9:11 — faster than 77% of analysed players on Arabia
▲
Fast Castle Age at 19:19 — faster than 84% of analysed players on Arabia
▲
Fast Imperial Age at 32:18 — faster than 96% of analysed players on Arabia
▲
High eAPM (58) — top quarter of analysed players
▼
First military only at 17:57 (Spearman) — later than 92% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 19:19