AoeStats
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Arena

507089844Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 47m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1512
+13
🇨🇳 Wei · China
1446
+16
🇨🇳 Wu · China
1446
+16
🇫🇷 Britons · France
1518
-17
🇩🇪 Gurjaras · Germany
1438
-15
🇫🇷 Malians · France
1390
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,413 9:17 18:55 38:17 ⛏ Fast Castle
42 1,985 9:35 13:52 41:21 ⛏ Fast Castle
38 1,776 9:16 22:12 38:54 ⚔ Archer Rush
31 1,479 10:25 14:16 40:20 ⛏ Fast Castle
24 1,152 10:35 15:36 32:18 ⛏ Fast Castle
24 1,129 10:43 14:42 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,090 21,474 13,150 925 55,639 57,431
23,895 16,478 9,945 3,880 54,198 65,485
23,835 9,120 13,650 950 47,555 49,491
18,890 19,245 6,355 1,415 45,905 50,854
17,220 15,060 11,445 2,150 45,875 60,813
13,625 15,745 3,355 950 33,675 34,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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