AoeStats
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Arena

507081821Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 19m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1417
+16
🇨🇳 Cumans · China
1417
+16
🇨🇳 Armenians · China
1367
+18
🇭🇰 Huns · Hong Kong SAR China
1464
-18
🇮🇹 Italians · Italy
1438
-18
🇪🇸 Cumans · Spain
1339
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,022 10:04 14:07 — ⛏ Fast Castle
48 950 11:01 14:51 — ⛏ Fast Castle
47 928 10:15 15:22 — ⛏ Fast Castle
32 638 10:33 — —
32 626 9:27 — — ⚔ Scout Rush
28 548 9:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,450 3,515 575 100 8,640 10,357
4,065 3,180 300 200 7,745 7,803
3,875 3,175 450 200 7,700 8,104
3,725 2,860 250 850 7,685 7,832
4,470 2,410 50 200 7,130 7,606
3,960 1,610 715 0 6,285 7,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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