AoeStats
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Yucatan

503230115Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 34m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1070
+16
🇸🇪 Saracens · Sweden
1022
+18
🇹🇷 Maya · Türkiye
1101
-19
🇹🇷 Huns · Türkiye
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 880 11:52 16:19 — ⛏ Fast Castle
18 611 12:42 24:02 — ⚔ Archers into Towers
14 478 12:39 17:09 — ⛏ Fast Castle
9 323 11:34 20:36 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
9,695 6,660 2,940 1,600 20,895 25,001
9,345 4,656 3,125 1,600 18,726 21,181
7,405 4,040 2,345 1,775 15,565 17,120
5,875 4,050 740 750 11,415 13,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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