AoeStats
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Arabia

510376296Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 29m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1021
+13
🇫🇷 Japanese · France
981
+15
🇫🇷 Khmer · France
948
+16
🇧🇷 Ethiopians · Brazil
961
-41
🇬🇧 Lithuanians · United Kingdom
957
-15
🇲🇽 Berbers · Mexico
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,011 9:45 25:54 — ⚔ Scout Rush
30 887 10:24 19:50 — ⛏ Fast Castle
23 672 9:31 21:58 — ⚔ Scout Rush
19 566 9:41 22:56 — ⚔ M@A Rush
17 507 12:29 18:02 — ⛏ Fast Castle
16 481 14:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,315 4,746 2,810 200 15,071 15,979
7,045 5,356 2,515 100 15,016 16,358
7,475 4,880 890 400 13,645 14,529
6,825 3,535 785 125 11,270 13,198
5,440 2,791 1,325 160 9,716 9,827
1,525 1,200 0 125 2,850 3,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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