AoeStats
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Arena

506548079Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 42m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1155
+9
🇧🇷 Burgundians · Brazil
1101
+11
🇧🇷 Britons · Brazil
925
+54
🇻🇳 Khitans · Vietnam
1023
-14
🇻🇳 Japanese · Vietnam
987
-13
🇦🇺 Mongols · Australia
966
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,957 10:03 23:05 33:57 ⛏ Fast Castle
44 1,896 11:47 15:49 30:35 ⛏ Fast Castle
34 1,471 10:49 16:15 31:42 ⛏ Fast Castle
26 1,096 10:58 20:32 33:37 ⛏ Fast Castle
23 980 11:24 16:12 35:06 ⛏ Fast Castle
19 802 10:18 24:32 38:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,870 22,794 13,805 1,500 60,969 66,626
23,155 18,370 14,125 1,760 57,410 63,096
18,590 17,615 6,795 2,350 45,350 50,072
15,185 11,260 8,905 1,500 36,850 43,882
16,650 11,490 6,270 2,250 36,660 49,074
14,050 13,235 7,890 775 35,950 38,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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