AoeStats
← Tristamen

Arena

508579213Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 56m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1201
+13
🇺🇸 Vietnamese · United States
1183
+14
🇺🇸 Britons · United States
1170
+14
🇨🇦 Huns · Canada
1158
+15
🇺🇸 Burgundians · United States
1198
-17
🇺🇸 Gurjaras · United States
1135
-14
🇺🇸 Tupi · United States
1108
-13
🇺🇸 Spanish · United States
1081
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,744 11:36 15:47 36:04 ⛏ Fast Castle
36 2,038 11:13 16:49 36:35 ⛏ Fast Castle
28 1,550 10:09 13:51 27:56 ⛏ Fast Castle
24 1,356 10:35 14:30 50:49 ⛏ Fast Castle
21 1,185 11:11 16:16 40:44 ⛏ Fast Castle
20 1,102 11:30 17:41 42:30 ⛏ Fast Castle
20 1,102 10:42 15:10 29:38 ⛏ Fast Castle
18 1,018 10:59 16:46 46:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,700 21,730 21,195 2,275 80,900 95,953
36,830 20,810 18,545 3,780 79,965 84,726
24,330 27,320 8,150 1,015 60,815 87,182
23,015 23,300 9,390 1,380 57,085 63,628
19,315 8,335 10,260 925 38,835 41,108
13,735 14,665 7,565 1,900 37,865 41,044
13,845 9,350 7,985 1,930 33,110 35,242
5,300 9,290 8,505 2,050 25,145 28,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.