AoeStats
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Arena

508159873Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 27m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1177
+7
🇺🇸 Gurjaras · United States
1126
+9
🇺🇸 Spanish · United States
1070
+11
🇮🇳 Hindustanis · India
977
-10
🇮🇳 Hindustanis · India
972
-9
🇵🇪 Hindustanis · Peru
929
-8
Player eAPM Actions Feudal Castle Imperial Opening
48 1,305 12:13 17:06 — ⛏ Fast Castle
31 850 12:12 18:00 — ⚔ Drush FC
26 707 11:59 18:05 — ⛏ Fast Castle
21 564 10:43 15:44 — ⛏ Fast Castle
20 538 11:40 18:26 — ⛏ Fast Castle
18 477 12:17 16:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,290 6,040 675 400 15,405 19,458
7,630 4,120 910 950 13,610 15,361
7,255 4,385 650 780 13,070 15,135
5,410 3,085 1,935 650 11,080 12,049
4,585 4,005 1,010 850 10,450 12,151
5,060 3,565 1,620 100 10,345 12,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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