AoeStats
← Sahraoui

Black Forest

510206664Analyzed
4v4 RM · 11h ago on Sep 29, 2026· 66m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1328
+16
🇹🇷 Teutons · Türkiye
1313
+16
🇫🇷 Persians · France
1264
+18
🇲🇽 Bohemians · Mexico
1240
+19
🇹🇷 Slavs · Türkiye
1350
-18
🇻🇪 Mongols · Venezuela
1310
-17
🇺🇸 Malay · United States
1306
-17
🇺🇸 Burgundians · United States
1300
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 4,868 12:04 17:04 36:13 ⛏ Fast Castle
55 3,671 11:19 34:35 44:02 ⚔ Archer Rush
49 3,264 9:52 20:38 31:14 ⚔ M@A Rush
42 2,755 11:23 16:09 41:47 ⛏ Fast Castle
39 2,609 10:56 25:23 39:07 ⚔ M@A Rush
36 2,392 10:47 15:09 35:36 ⛏ Fast Castle
32 2,148 10:16 26:59 34:11 ⚔ Towers FC
25 1,680 13:05 19:03 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,230 44,980 25,875 7,750 108,835 115,869
37,340 33,458 32,395 3,790 106,983 108,057
36,135 26,433 30,135 4,225 96,928 114,924
45,155 23,835 25,585 865 95,440 102,257
40,790 42,520 9,825 625 93,760 105,394
38,740 29,209 18,120 4,715 90,784 102,968
38,560 21,052 17,600 5,575 82,787 88,785
21,305 16,109 12,180 1,345 50,939 59,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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