AoeStats
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African Clearing

510598065Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1649
+15
🇪🇸 Wei · Spain
1585
+17
🇪🇸 Khmer · Spain
1585
+17
🇪🇸 Chinese · Spain
1390
+25
🇫🇷 Vietnamese · France
1781
-25
🇫🇷 Koreans · France
1621
-19
🇫🇷 Persians · France
1557
-16
🇳🇱 Mongols · Netherlands
1496
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,133 12:52 18:04 37:43 ⛏ Fish Boom FC
56 2,839 11:28 22:41 50:33 ⚔ Scout Rush
49 2,497 12:50 17:41 32:53 ⛏ Fast Castle
43 2,169 12:16 21:35 44:53 ⚔ Scout Rush
39 1,986 13:13 24:24 43:31 ⚔ M@A into Archers
36 1,836 13:10 16:57 50:40 ⛏ Fast Castle
35 1,777 14:36 22:50 44:45 ⛏ Fish Boom FC
25 1,292 13:38 18:17 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,925 26,749 15,470 7,870 68,014 71,179
28,685 17,774 17,235 3,325 67,019 74,445
28,025 15,465 12,070 1,400 56,960 60,170
13,425 22,011 13,135 4,200 52,771 60,110
20,410 15,588 7,975 2,750 46,723 48,354
16,795 18,343 8,015 1,610 44,763 45,863
14,830 14,810 7,215 2,775 39,630 49,534
18,620 15,625 3,220 1,305 38,770 43,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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