AoeStats
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African Clearing

510560254Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 54m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1570
+16
1548
+17
🇪🇸 Vikings · Spain
1535
+18
🇪🇸 Portuguese · Spain
1670
-21
🇪🇸 Mongols · Spain
1623
-19
🇪🇸 Berbers · Spain
1426
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 3,552 10:54 20:11 42:55 ⚔ Scout Rush
57 3,100 11:51 21:55 44:33 ⚔ Scout Rush
56 3,049 11:44 16:38 38:31 ⛏ Fast Castle
39 2,125 12:21 18:07 47:35 ⛏ Fast Castle
36 1,940 12:58 17:09 42:45 ⛏ Fast Castle
32 1,750 12:06 19:45 44:47 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
28,105 20,324 11,975 6,855 67,259 69,592
20,020 27,631 13,675 3,650 64,976 72,623
20,740 23,773 13,190 4,555 62,258 63,614
26,710 12,558 15,545 3,755 58,568 64,284
20,000 16,348 15,075 3,570 54,993 61,674
13,600 16,787 7,190 1,900 39,477 44,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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