AoeStats
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Fortress

509675945Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 63m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saracens · Finland
2034
+3
1845
+7
🇯🇵 Turks · Japan
1781
+9
🇲🇽 Chinese · Mexico
1778
+10
🇪🇸 Spanish · Spain
1696
-9
🇪🇸 Berbers · Spain
1663
-8
🇵🇱 Portuguese · Poland
1611
-6
🇳🇱 Burgundians · Netherlands
1592
-6
Player eAPM Actions Feudal Castle Imperial Opening
55 3,507 6:41 11:16 24:04 ⛏ Fast Castle
51 3,219 7:38 11:18 26:04 ⛏ Fast Castle
50 3,174 7:15 10:44 24:34 ⛏ Fast Castle
49 3,094 7:23 11:08 31:02 ⛏ Fast Castle
43 2,717 6:48 10:26 27:48 ⛏ Fast Castle
40 2,552 7:10 11:04 23:11 ⛏ Fast Castle
39 2,471 7:32 11:34 26:04 ⛏ Fast Castle
25 1,586 7:53 11:43 26:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,360 45,920 31,120 4,905 137,305 143,306
62,415 40,295 28,685 1,235 132,630 141,409
75,445 19,635 28,420 4,300 127,800 134,269
36,960 42,135 37,420 4,490 121,005 132,921
43,175 40,540 18,205 5,200 107,120 109,927
47,445 33,504 9,420 2,915 93,284 99,854
34,615 33,675 15,375 3,315 86,980 88,213
14,985 34,000 24,365 2,465 75,815 99,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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