AoeStats
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Arena

507353185Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 33m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Chinese · Malaysia
1898
+5
🇸🇪 Byzantines · Sweden
1891
+5
🇫🇷 Japanese · France
1835
+6
🇦🇺 Inca · Australia
1832
+6
🇪🇸 Jurchens · Spain
1704
-8
🇪🇸 Teutons · Spain
1575
-5
🇪🇸 Ethiopians · Spain
1547
-5
🇪🇸 Romans · Spain
1523
-4
Player eAPM Actions Feudal Castle Imperial Opening
57 1,883 10:57 14:33 30:14 ⚔ FC into Scouts
53 1,762 11:55 16:04 29:45 ⛏ Fast Castle
46 1,525 10:07 13:54 25:38 ⛏ Fast Castle
44 1,444 8:44 20:40 29:20 ⚔ Towers FC
40 1,320 10:54 14:50 — ⛏ Fast Castle
39 1,300 9:41 13:11 29:25 ⛏ Fast Castle
37 1,210 9:16 12:56 — ⛏ Fast Castle
28 912 10:00 13:36 25:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,585 9,150 6,630 1,690 38,055 42,737
13,585 11,985 6,325 200 32,095 34,248
13,225 10,140 6,000 1,500 30,865 34,164
11,375 11,020 5,170 870 28,435 32,846
12,650 11,780 1,960 1,455 27,845 28,866
9,850 8,990 4,085 1,660 24,585 25,646
5,150 7,725 3,020 310 16,205 17,119
5,975 5,048 2,075 1,590 14,688 15,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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