AoeStats
← DK_Odysseo

Arena

507352576Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 0m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1693
+11
🇪🇸 Wu · Spain
1559
+16
🇪🇸 Sicilians · Spain
1530
+17
🇪🇸 Britons · Spain
1504
+19
🇨🇿 Burgundians · Czechia
1578
-16
🇹🇷 Persians · Türkiye
1572
-16
🇷🇴 Georgians · Romania
1563
-16
🇧🇪 Aztecs · Belgium
1552
-15
Player eAPM Actions Feudal Castle Imperial Opening
134 37 — — —
119 33 — — —
80 22 — — —
69 19 — — —
65 18 — — —
47 13 — — —
36 10 — — —
11 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 150
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.