AoeStats
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Nomad

507309996Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 4m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1691
+7
🇪🇸 Persians · Spain
1665
+8
🇪🇸 Bulgarians · Spain
1545
+12
🇪🇸 Japanese · Spain
1539
+12
🇬🇧 Armenians · United Kingdom
1532
-12
🇩🇪 Spanish · Germany
1479
-10
🇹🇼 Italians · Taiwan
1450
-9
🇨🇴 Portuguese · Colombia
1422
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 240 — — —
52 229 — — —
32 138 — — —
29 128 — — —
21 90 — — —
20 87 — — —
19 84 — — —
13 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 875 0 200 1,375 646
0 975 0 300 1,275 681
350 675 0 100 1,125 390
250 600 0 100 950 239
250 459 0 100 809 144
0 453 0 100 553 10
250 153 50 0 453 330
0 175 0 0 175 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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