AoeStats
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Nomad

507142483Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 48m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Shu · Spain
1680
+11
🇪🇸 Armenians · Spain
1614
+13
🇪🇸 Japanese · Spain
1561
+15
🇪🇸 Spanish · Spain
1510
+17
🇨🇳 Inca · China
1579
-15
🇦🇷 Goths · Argentina
1556
-14
🇦🇷 Portuguese · Argentina
1537
-14
🇦🇷 Dravidians · Argentina
1523
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,682 13:29 19:58 32:57 ⛏ Fish Boom into Galleys FC
46 2,197 12:25 22:33 38:10 ⛏ Fish Boom into Galleys FC
39 1,869 13:10 22:58 45:43 ⛏ Fish Boom into Fire Galleys FC
38 1,814 12:31 16:08 30:01 ⛏ Fish Boom FC
38 1,813 12:43 17:09 32:08 ⛏ Fish Boom FC
30 1,447 14:49 18:41 — ⛏ Fish Boom FC
30 1,426 14:24 17:59 — ⛏ Fish Boom FC
25 1,210 13:24 17:07 47:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,220 30,982 13,750 3,005 75,957 79,375
37,565 18,310 12,310 3,125 71,310 78,147
19,150 17,715 10,600 3,155 50,620 53,342
16,555 19,680 10,775 1,500 48,510 53,387
15,405 17,657 9,635 3,020 45,717 60,621
14,215 11,106 3,705 3,875 32,901 37,611
13,940 11,197 4,205 960 30,302 30,636
10,235 11,050 2,525 1,925 25,735 26,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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