AoeStats
← DK_Odysseo

Migration

507078991Analyzed
1v1 RM · 16d ago on Sep 16, 2026· 41m 12s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Chinese · Norway
1803
+17
🇪🇸 Hindustanis · Spain
1819
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,245 11:59 15:35 36:29 ⛏ Fish Boom FC into Fire Galleys
50 2,068 12:12 16:04 36:27 ⚔ Fish Boom FC into Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,010 19,155 12,405 3,455 49,025 51,625
10,195 18,005 8,700 2,605 39,505 43,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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