AoeStats
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Socotra

505744882Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 30m 3s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1670
+13
🇪🇸 Persians · Spain
1665
+14
🇪🇸 Bengalis · Spain
1589
+17
🇬🇹 Dravidians · Guatemala
1790
-22
🇫🇷 Lithuanians · France
1522
-11
🇦🇷 Khitans · Argentina
1520
-11
Player eAPM Actions Feudal Castle Imperial Opening
93 2,788 8:45 20:16 — ⚔ Archer Rush
56 1,670 — — —
56 1,679 9:16 21:17 — ⚔ Scout Rush
56 1,689 11:51 24:49 — ⚔ Archer Rush
55 1,651 11:59 24:09 — ⚔ Drush into Skirms
49 1,478 9:48 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,370 5,583 540 1,525 17,018 17,083
6,490 6,034 3,375 750 16,649 17,267
5,575 6,000 3,790 0 15,365 15,300
6,110 4,475 740 125 11,450 12,039
5,500 4,851 250 605 11,206 13,175
2,350 1,829 50 300 4,529 4,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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