AoeStats
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Black Forest

504869889Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 72m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1578
+16
🇨🇴 Saracens · Colombia
1572
+17
🇭🇰 Franks · Hong Kong SAR China
1572
+17
🇨🇿 Britons · Czechia
1565
+17
🇪🇸 Malay · Spain
1664
-20
🇪🇸 Persians · Spain
1590
-17
🇪🇸 Celts · Spain
1585
-17
🇪🇸 Britons · Spain
1506
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,585 12:51 21:55 28:15 ⛏ Fish Boom FC
44 3,197 13:49 17:37 32:10 ⛏ Fish Boom FC
44 3,168 10:33 19:28 28:46 ⛏ Fish Boom FC
43 3,123 11:10 15:09 29:20 ⛏ Fish Boom FC
41 2,935 13:03 24:59 39:32 ⛏ Fish Boom FC
40 2,910 12:21 18:33 32:03 ⛏ Fish Boom FC
36 2,588 10:35 14:10 30:32 ⛏ Fish Boom FC
35 2,569 11:59 15:33 30:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
104,155 54,139 61,865 4,420 224,579 234,429
32,280 72,700 44,850 2,800 152,630 184,119
58,515 40,620 48,925 4,200 152,260 187,796
40,950 39,990 53,350 7,560 141,850 159,038
50,730 52,940 15,770 16,855 136,295 167,663
67,235 33,369 34,145 1,525 136,274 148,012
15,500 52,610 39,700 3,965 111,775 123,073
20,170 36,366 24,580 3,710 84,826 123,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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