AoeStats
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Nomad

510000513Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 57m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1077
+15
🇺🇸 Italians · United States
1058
+15
🇺🇸 Italians · United States
1051
-15
🇺🇸 Persians · United States
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,599 12:27 19:49 32:57 ⚔ Fish Boom into Scouts FC
25 1,460 12:31 17:57 40:10 ⛏ Fish Boom FC
15 881 14:21 22:36 36:10 ⚔ Fish Boom into Scouts into Fire Galleys FC
14 813 13:51 23:10 38:48 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,325 24,725 15,105 3,130 63,285 68,205
23,620 20,795 8,925 4,400 57,740 65,862
23,795 12,368 7,700 3,435 47,298 54,169
19,580 15,519 8,010 2,710 45,819 51,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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